m3u8d/speed.go

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package m3u8d
import (
"strconv"
"time"
)
func (this *downloadEnv) speedSetBegin() {
this.speedBytesLocker.Lock()
defer this.speedBytesLocker.Unlock()
this.speedBeginTime = time.Now()
}
func (this *downloadEnv) speedAddBytes(a int) {
this.speedBytesLocker.Lock()
defer this.speedBytesLocker.Unlock()
now := time.Now()
this.speedBytesMap[now] += int64(a)
}
func (this *downloadEnv) speedClearBytes() {
this.speedBytesLocker.Lock()
defer this.speedBytesLocker.Unlock()
this.speedBytesMap = map[time.Time]int64{}
}
func (this *downloadEnv) speedRecent5sGetAndUpdate() string {
this.speedBytesLocker.Lock()
defer this.speedBytesLocker.Unlock()
now := time.Now()
if this.GetIsCancel() || this.speedBeginTime.IsZero() || now.Sub(this.speedBeginTime) < time.Second { // 1s以内, 暂时不计算速度
return ""
}
const secondCount = 5
expireTime := now.Add(-secondCount * time.Second)
var total int64
for ct, v := range this.speedBytesMap {
if ct.Before(expireTime) {
delete(this.speedBytesMap, ct)
continue
}
total += v
}
realSecond := now.Sub(this.speedBeginTime).Seconds()
if realSecond > secondCount {
realSecond = secondCount
}
v := float64(total) / realSecond
if v < 1024 {
return strconv.Itoa(int(v)) + " B/s"
}
v = v / 1024
if v < 1024 {
return strconv.Itoa(int(v)) + " KB/s"
}
v = v / 1024
return strconv.FormatFloat(v, 'f', 2, 64) + " MB/s"
}