m3u8d/speed.go

115 lines
2.5 KiB
Go

package m3u8d
import (
"fmt"
"strconv"
"strings"
"sync"
"time"
)
type SpeedStatus struct {
speedBytesLocker sync.Mutex
speedBeginTime time.Time
speedBytesMap map[time.Time]int64
progressLocker sync.Mutex
progressPercent int
progressBarTitle string
progressBarShow bool
}
func (this *SpeedStatus) DrawProgressBar(total int, current int) {
if total == 0 {
return
}
proportion := float32(current) / float32(total)
this.progressLocker.Lock()
this.progressPercent = int(proportion * 100)
title := this.progressBarTitle
if this.progressBarShow {
width := 50
pos := int(proportion * float32(width))
fmt.Printf(title+" %s%*s %6.2f%%\r", strings.Repeat("■", pos), width-pos, "", proportion*100)
}
this.progressLocker.Unlock()
}
func (this *SpeedStatus) SpeedAddBytes(a int) {
this.speedBytesLocker.Lock()
defer this.speedBytesLocker.Unlock()
now := time.Now()
this.speedBytesMap[now] += int64(a)
}
func (this *SpeedStatus) SpeedResetBytes() {
this.speedBytesLocker.Lock()
defer this.speedBytesLocker.Unlock()
this.speedBeginTime = time.Now()
if this.speedBytesMap == nil {
this.speedBytesMap = map[time.Time]int64{}
}
this.speedBytesMap = map[time.Time]int64{}
}
func (this *SpeedStatus) SpeedRecent5sGetAndUpdate() string {
this.speedBytesLocker.Lock()
defer this.speedBytesLocker.Unlock()
now := time.Now()
if this.speedBeginTime.IsZero() || now.Sub(this.speedBeginTime) < time.Second { // 1s以内, 暂时不计算速度
return ""
}
const secondCount = 5
expireTime := now.Add(-secondCount * time.Second)
var total int64
for ct, v := range this.speedBytesMap {
if ct.Before(expireTime) {
delete(this.speedBytesMap, ct)
continue
}
total += v
}
realSecond := now.Sub(this.speedBeginTime).Seconds()
if realSecond > secondCount {
realSecond = secondCount
}
v := float64(total) / realSecond
if v < 1024 {
return strconv.Itoa(int(v)) + " B/s"
}
v = v / 1024
if v < 1024 {
return strconv.Itoa(int(v)) + " KB/s"
}
v = v / 1024
return strconv.FormatFloat(v, 'f', 2, 64) + " MB/s"
}
func (this *SpeedStatus) GetPercent() (percent int) {
this.progressLocker.Lock()
defer this.progressLocker.Unlock()
return this.progressPercent
}
func (this *SpeedStatus) GetTitle() (title string) {
this.progressLocker.Lock()
defer this.progressLocker.Unlock()
return this.progressBarTitle
}
func (this *SpeedStatus) SetProgressBarTitle(title string) {
this.progressLocker.Lock()
this.progressBarTitle = title
this.progressLocker.Unlock()
}